-2nd FGT proceeded through partnership with Gyeongil Game Academy with a scale of around 150 people

Big Game Studio announced today (13th) that it has completed the 2nd FGT of (hereinafter referred to as Black Clover Mobile) under development.

This 2nd FGT was privately recruited for game academy students with high passion and understanding of games in Korea, and was conducted with about 150 people in cooperation with Gyeongil Game Academy. Students studying Unity programming and game planning participated in the 2nd FGT of Black Clover Mobile for about 4 hours, and after the game test play was completed, a total of three surveys were conducted.

As a result of the 2nd FGT of , more than 80% of the testers gave favorable reviews about the fun of the game and showed high satisfaction. Compared with the first FGT conducted in February, it was confirmed that the user satisfaction score for the play was significantly improved.

In the subjective response, many opinions were that it was a mobile game that would be attractive enough to catch the attention of users and happy for anime fans, and more than 68% of the total respondents said, If is officially released, you should definitely play it. I will, he replied.

Big Game Studio announced that it plans to further improve user convenience, combat tempo and difficulty, etc. in the future improvement direction by actively reflecting the opinions of the 2nd FGT testers.

THE

‘Black Clover’ is a work serialized in the Weekly Shonen Jump published by Japanese publishing house Shueisha, and it is a work that is well received not only in Japan but also in the global market, with a cumulative circulation of 17 million.

After being aired on TV, the animation is currently being aired on several OTT platforms in Korea, and Black Clover fan base visits the official community after hearing the news about the game’s development to receive various development news.

Currently, Official Cafe and Official YouTube Channel provide game information.