Image: Nintendo Life / Pokémon
Update 1.2.0 to scarlet and violet Pokémon brought many small additions and improvements to Pale.
A handful of errors corrections, such as a precise reflection of the damage caused in the Battles of the RAID and some updates of quality of life for the PC Pokémon boxes in the game, certainly contribute largely to eliminate Poison Sting from the problems
continuous that surround technically.
Conflicting adventure.
However, start Scarlet & Violet after installing this update reveals that, unfortunately, a lot of problems (including an apparent error of saved data) still plague the game as a moody cantata horde.
We move on and arm a brief list of changes and additions that we will still like to see aggregates.
From missing mechanics available in previous games to existing performance problems, take a look at five quality of life updates that we want to see in future updates, and especially before.
The hidden treasure of the zero DLC area (which includes the bluish green mask and the indigo disc) opens at the end of this year.

more performance updates

Image: Nintendo Life
Let’s remove the Citrus Berry in the middle that hang under: Scarlet & Violet still run like a fast with one leg.
Jumping to the play update shows that little has been done, if nothing, in terms of performance.
When traveling through Myrmidon or Portion, the game cannot still maintain a constant speed of 30 paintings per second.
The foliage appears randomly and NPCs continue to fail and disappear.
The camera loves to travel the environment as much as a Agreement loves to eat berries, and it still takes several minutes to load Pokémon images in the boxes of the PC.
We understand that there is a fundamental problem with the way in which the open world is generated in Scarlet & Violet, and there is no easy solution to bring it to the minimum standard, but at this point it is quite difficult to return to the game after playing.
Something that can maintain 30 solid fps or Areas does not want it, 60 fps or more in another system.
We sincerely hope something is done before the first DLC for The Hidden Treasures of Area Zero in autumn is launched.

An option to launch mass Pokemon

Image: Nintendo Life
Update 1.2.0 made a couple of great improvements in PC boxes, but did not solve a problem that has affected most Pokémon games and, honestly, we are surprised that it has not yet been solved.
The perfect Pokémon breeding or Shiny hunt results in pushing hundreds of Papal to the box of your PC so that they remain trapped forever, unless the releases before reaching the limit of 960.
With a growing approach to catching everything you see, it is strange that there is currently no way to release mass Pokemon.
Instead, you have to get rid of them one by one, which, with how slow are the pale pc boxes, can take a frustrating time long.
The only way to release mass Pokemon is to send them to Pokémon Hogarsoftware that requires a subscription and, at the time of writing this, home compatibility is not yet available for Scarlet & Violet.

A jingle for shines

Image: Nintendo Life
Pokémon Legends: Areas included a small tinting when a bright Pokémon was close.
This was a great addition to accessibility because he made sure you would not miss them in the new open zone format.
However, in Scarlet & Violet, Game Freak eliminated this function, so it is almost impossible to notice if a bright Pokemon is close unless you are looking for one specifically or if it is an obvious color change like a bright yellow beautiful.
And taking into account how small are some of these Pokémon in nature, this omission seems disconcerting.
It is not known how many Pikachu that are of a slightly different tone or axes with a purple scarf on the neck through which you have passed.
And other Pokémon like Char cadet Shines are barely seen different from their normal form.

In addition to this, the terrible lighting of Scarlet & Violet aggravates this problem at dawn or at dusk.
We often stopped and verified again that a Pokémon was not brilliant when we defeated the star team and defeated the Pokémon Titan, and we always disappointed.
This would have become much less annoying with a small jingle that we hope Game Freak will again present.

A more convenient way to farmers term fragments

Image: Nintendo Life

A frankly ridiculous quantity of Term fragments is needed to change the type of your Pokemon.
For competitive fighters, this is especially frustrating because Scarlet & Violet, such as Pokémon sword and shield before, introduced a lot of characteristics to make equipment creation much more agile and that consume less time.
It is a step forward, another step back.
At the moment, the most efficient way of collecting mass shards is completing the Raids, but it can still have hours to collect the 50 needed.
Find an incursion of the type you want, travel to this incursion, defeat the Pokémon Term and wait for more than one or two fragments: rinse, repeat.
Competitive coaches solved this once they collected 50 sharing their online battle team and then rebooting their game, allowing them to access their team to play competitive and recover all their term sales.
However, update 1.2.0 eliminated this solution by requiring to save before sharing online equipment.
Before the integration of Pokémon Home arrives at Scarlet & Violet, which will bring tons of Pokémon without term types, we hope Game Freak will present a better way to raise them.
Or could they simply make term types interchangeable without term shards?
A radical thought, we know.


A faster battle flow

Image: Nintendo Life
Pokémon battles are barely more energetic in 2023 than in 1996. The skills, state afflictions, the increase or decrease in statistics, the change of Pokémon (which somehow did it slower in Scarlet & Violet?)
, Tantalization and movement animations combine to take a long time for a given party.
In previous games, you could deactivate battle animations to make a specific Pokemon grind or hunt it was much less tedious, but Scarlet & Violet macho this function completely.
We understand perfectly why battle animations cannot be deactivated during online games.
However, it seems that it could be a great carelessness or some type of technical limitation in a single player, and we hope that Game Freak considers recovering the function.
In addition, a more simplified system, instead of individual text pictures, to show that a Pokémon is burned, passed out, it went out, instead of clumsy text boxes, it would contribute greatly to the Pokémon battles felt more accessible
and long.
Perhaps a small state menu on the side that shows this information with fast and easy to understand symbols instead of text would work, but what do we know?
We are writers, not supervene games designers.
What updates do you want to see in scarlet and violet Pokémon, whether additional functions or technical improvements?
Be sure to vote on our survey below and in the comments below.

What update of quality of life would you like to see in Scarlet and Violet Pokémon?

(317 votes)
More performance updates55%The option to launch mass pokémon4%